Eye-dominance-guided Foveated Rendering
Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective techni...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2020-05, Vol.26 (5), p.1972-1980 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality. |
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ISSN: | 1077-2626 1941-0506 |
DOI: | 10.1109/TVCG.2020.2973442 |