Speedup in Parallel Rendering System with Computational Best-effort Scheme

Virtual reality (VR) surgical training and presurgical planning require the creation of 3D virtual models of patient anatomy from medical scan data. Real-time head tracking in VR applications allows users to navigate in the virtual anatomy from any 3D position and orientation. The process of interac...

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Veröffentlicht in:Revista IEEE América Latina 2018-03, Vol.16 (3), p.987-995
Hauptverfasser: Perez-Monte, Cristian Federico, Farias, Fernando, Rizzi, Silvio, Luciano, Cristian, Piccoli, Maria Fabiana
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Sprache:eng
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Zusammenfassung:Virtual reality (VR) surgical training and presurgical planning require the creation of 3D virtual models of patient anatomy from medical scan data. Real-time head tracking in VR applications allows users to navigate in the virtual anatomy from any 3D position and orientation. The process of interactively rendering highly-detailed 3D volumetric data of anatomical models from a dynamically changing observer's perspective is extremely demanding for computational resources. Parallel computing presents a solution to this problem, involving a distributed volume graphics rendering system composed of multiple nodes concurrently working on different portions of the output streaming, which are later integrated to form the final view. This paper presents a distributed graphics rendering system consisting of multiple GPU-based heterogeneous nodes running a best-effort rendering scheme. Experiments show promising results in terms of efficiency and performance for rendering medical volumes in real time.
ISSN:1548-0992
1548-0992
DOI:10.1109/TLA.2018.8358683