STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM

Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.

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Bibliographische Detailangaben
Veröffentlicht in:Computer (Long Beach, Calif.) Calif.), 2013-09, Vol.46 (9), p.38-43
1. Verfasser: Peppler, K.
Format: Artikel
Sprache:eng
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Zusammenfassung:Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
ISSN:0018-9162
1558-0814
DOI:10.1109/MC.2013.257