STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM
Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes.
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Veröffentlicht in: | Computer (Long Beach, Calif.) Calif.), 2013-09, Vol.46 (9), p.38-43 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext bestellen |
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Zusammenfassung: | Incorporating novel, cross-disciplinary technologies such as e-textiles in computing education can broaden participation, particularly by women, and improve learning outcomes. |
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ISSN: | 0018-9162 1558-0814 |
DOI: | 10.1109/MC.2013.257 |