Caging Polygonal Objects Using Formationally Similar Three-Finger Hands
Caging offers a robust strategy for grasping objects with robot hands. This letter describes an efficient caging-to-grasping algorithm for polygonal objects using minimalistic three-finger robot hands. This letter describes how to cage and then grasp polygonal objects, using single actuator triangul...
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Veröffentlicht in: | IEEE robotics and automation letters 2018-10, Vol.3 (4), p.3271-3278 |
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creator | Bunis, Hallel A. Rimon, Elon D. Golan, Yoav Shapiro, Amir |
description | Caging offers a robust strategy for grasping objects with robot hands. This letter describes an efficient caging-to-grasping algorithm for polygonal objects using minimalistic three-finger robot hands. This letter describes how to cage and then grasp polygonal objects, using single actuator triangular three-finger formations, whose shape is determined by any desired immobilizing grasp of the polygonal object. While the hand's configuration space is four-dimensional, the algorithm uses the hand's two-dimensional contact space, which represents all two- and three-finger contacts along the grasped object boundary. This letter describes how the problem of computing the critical cage formation that allows the object to escape the hand is reduced to a search along a caging graph constructed in the hand's contact space. Starting from a desired immobilizing grasp, the graph is searched for the critical cage formation, which is used to determine the caging regions surrounding the immobilizing grasp. Any three-finger placement within these regions guarantees robust object grasping. The technique is demonstrated with a detailed computational example and a video clip, which shows caging experiments with a single actuator three-finger robot hand. |
doi_str_mv | 10.1109/LRA.2018.2851754 |
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This letter describes an efficient caging-to-grasping algorithm for polygonal objects using minimalistic three-finger robot hands. This letter describes how to cage and then grasp polygonal objects, using single actuator triangular three-finger formations, whose shape is determined by any desired immobilizing grasp of the polygonal object. While the hand's configuration space is four-dimensional, the algorithm uses the hand's two-dimensional contact space, which represents all two- and three-finger contacts along the grasped object boundary. This letter describes how the problem of computing the critical cage formation that allows the object to escape the hand is reduced to a search along a caging graph constructed in the hand's contact space. Starting from a desired immobilizing grasp, the graph is searched for the critical cage formation, which is used to determine the caging regions surrounding the immobilizing grasp. Any three-finger placement within these regions guarantees robust object grasping. The technique is demonstrated with a detailed computational example and a video clip, which shows caging experiments with a single actuator three-finger robot hand.</description><identifier>ISSN: 2377-3766</identifier><identifier>EISSN: 2377-3766</identifier><identifier>DOI: 10.1109/LRA.2018.2851754</identifier><identifier>CODEN: IRALC6</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>Actuators ; Algorithms ; Cages ; Caging ; Cavity resonators ; End effectors ; Grasping ; Grasping (robotics) ; Hand (anatomy) ; Hands ; Immobilization ; Polygons ; robot grasp planning ; robot grasping ; Robots ; Robustness ; Shape ; Thumb</subject><ispartof>IEEE robotics and automation letters, 2018-10, Vol.3 (4), p.3271-3278</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2018</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c291t-90fc543fc7d1e5fc1253fa5c0d783b1e4c2475979710c8cd7757e1df6e5f45403</citedby><cites>FETCH-LOGICAL-c291t-90fc543fc7d1e5fc1253fa5c0d783b1e4c2475979710c8cd7757e1df6e5f45403</cites><orcidid>0000-0002-0850-7637 ; 0000-0003-2914-1889 ; 0000-0001-9557-301X ; 0000-0002-8270-6167</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/8400410$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/8400410$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Bunis, Hallel A.</creatorcontrib><creatorcontrib>Rimon, Elon D.</creatorcontrib><creatorcontrib>Golan, Yoav</creatorcontrib><creatorcontrib>Shapiro, Amir</creatorcontrib><title>Caging Polygonal Objects Using Formationally Similar Three-Finger Hands</title><title>IEEE robotics and automation letters</title><addtitle>LRA</addtitle><description>Caging offers a robust strategy for grasping objects with robot hands. This letter describes an efficient caging-to-grasping algorithm for polygonal objects using minimalistic three-finger robot hands. This letter describes how to cage and then grasp polygonal objects, using single actuator triangular three-finger formations, whose shape is determined by any desired immobilizing grasp of the polygonal object. While the hand's configuration space is four-dimensional, the algorithm uses the hand's two-dimensional contact space, which represents all two- and three-finger contacts along the grasped object boundary. This letter describes how the problem of computing the critical cage formation that allows the object to escape the hand is reduced to a search along a caging graph constructed in the hand's contact space. Starting from a desired immobilizing grasp, the graph is searched for the critical cage formation, which is used to determine the caging regions surrounding the immobilizing grasp. Any three-finger placement within these regions guarantees robust object grasping. The technique is demonstrated with a detailed computational example and a video clip, which shows caging experiments with a single actuator three-finger robot hand.</description><subject>Actuators</subject><subject>Algorithms</subject><subject>Cages</subject><subject>Caging</subject><subject>Cavity resonators</subject><subject>End effectors</subject><subject>Grasping</subject><subject>Grasping (robotics)</subject><subject>Hand (anatomy)</subject><subject>Hands</subject><subject>Immobilization</subject><subject>Polygons</subject><subject>robot grasp planning</subject><subject>robot grasping</subject><subject>Robots</subject><subject>Robustness</subject><subject>Shape</subject><subject>Thumb</subject><issn>2377-3766</issn><issn>2377-3766</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpNkE1rwkAQhpfSQsV6L_QS6Dl2Zj-y2aNI_QDB0up5WTe7NhKN3Y2H_PsmKKWnGWaedxgeQp4Rxoig3lafkzEFzMc0FygFvyMDyqRMmcyy-3_9IxnFeAAAFFQyJQZkPjX78rRPPuqq3dcnUyXr3cHZJibb2M9ndTiapuw3VZt8lceyMiHZfAfn0lkHuJAszKmIT-TBmyq60a0OyXb2vpku0tV6vpxOVqmlCptUgbeCM29lgU54i1Qwb4SFQuZsh45byqVQUkkEm9tCSiEdFj7rYC44sCF5vd49h_rn4mKjD_UldN9FTanKGRMZpx0FV8qGOsbgvD6H8mhCqxF0b0x3xnRvTN-MdZGXa6R0zv3hOQfgCOwXosBlvw</recordid><startdate>20181001</startdate><enddate>20181001</enddate><creator>Bunis, Hallel A.</creator><creator>Rimon, Elon D.</creator><creator>Golan, Yoav</creator><creator>Shapiro, Amir</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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This letter describes an efficient caging-to-grasping algorithm for polygonal objects using minimalistic three-finger robot hands. This letter describes how to cage and then grasp polygonal objects, using single actuator triangular three-finger formations, whose shape is determined by any desired immobilizing grasp of the polygonal object. While the hand's configuration space is four-dimensional, the algorithm uses the hand's two-dimensional contact space, which represents all two- and three-finger contacts along the grasped object boundary. This letter describes how the problem of computing the critical cage formation that allows the object to escape the hand is reduced to a search along a caging graph constructed in the hand's contact space. Starting from a desired immobilizing grasp, the graph is searched for the critical cage formation, which is used to determine the caging regions surrounding the immobilizing grasp. 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subjects | Actuators Algorithms Cages Caging Cavity resonators End effectors Grasping Grasping (robotics) Hand (anatomy) Hands Immobilization Polygons robot grasp planning robot grasping Robots Robustness Shape Thumb |
title | Caging Polygonal Objects Using Formationally Similar Three-Finger Hands |
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