Techniques for Fast Physical Synthesis
The traditional purpose of physical synthesis is to perform timing closure , i.e., to create a placed design that meets its timing specifications while also satisfying electrical, routability, and signal integrity constraints. In modern design flows, physical synthesis tools hardly ever achieve this...
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Veröffentlicht in: | Proceedings of the IEEE 2007-03, Vol.95 (3), p.573-599 |
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Sprache: | eng |
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Zusammenfassung: | The traditional purpose of physical synthesis is to perform timing closure , i.e., to create a placed design that meets its timing specifications while also satisfying electrical, routability, and signal integrity constraints. In modern design flows, physical synthesis tools hardly ever achieve this goal in their first iteration. The design team must iterate by studying the output of the physical synthesis run, then potentially massage the input, e.g., by changing the floorplan, timing assertions, pin locations, logic structures, etc., in order to hopefully achieve a better solution for the next iteration. The complexity of physical synthesis means that systems can take days to run on designs with multimillions of placeable objects, which severely hurts design productivity. This paper discusses some newer techniques that have been deployed within IBM's physical synthesis tool called PDS that significantly improves throughput. In particular, we focus on some of the biggest contributors to runtime, placement, legalization, buffering, and electric correction, and present techniques that generate significant turnaround time improvements |
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ISSN: | 0018-9219 1558-2256 |
DOI: | 10.1109/JPROC.2006.890096 |