Two- versus three-dimensional object-based video compression
This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations a...
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Veröffentlicht in: | IEEE transactions on circuits and systems for video technology 1997-04, Vol.7 (2), p.391-397 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations and triangular mesh models can simulate almost all capabilities of 3-D object-based approaches using wireframe models at a fraction of the computational cost. Furthermore, experiments indicate that a 2-D mesh-based coder-decoder performs favorably compared to the new H.263 standard in terms of visual quality. |
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ISSN: | 1051-8215 1558-2205 |
DOI: | 10.1109/76.564115 |