B - 78 Virtual Reality Versus Analog Performance and the Age-Related Paradox of Prospective Memory

Abstract Objective A prospective memory (PM) task in virtual reality (VR) was developed to investigate whether older adults perform better when tested in true-to-life environments, as they do in naturalistic environments according to the age-related paradox. The purpose of this study was to compare...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Archives of clinical neuropsychology 2023-10, Vol.38 (7), p.1444-1444
Hauptverfasser: Hulsman, Erin E, Boynton, Harrison G, Lopez, Christian, Gerrels-Hinkle, Sarah E, Cornwell, Hannah E, Bishop, Kellee N, Barela, Lance, Coldiron, Allyson M, Barnett, Michael D
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Abstract Objective A prospective memory (PM) task in virtual reality (VR) was developed to investigate whether older adults perform better when tested in true-to-life environments, as they do in naturalistic environments according to the age-related paradox. The purpose of this study was to compare younger and older adults on PM tasks in analog and VR environments. Method Older adults (N = 87; ages 60–90) and younger adults (N = 54; ages 18–26) were administered PM tasks using analog and virtual reality environments, as part of the Virtual Kitchen Protocol. Results A two-way, mixed-subjects analysis of variance indicated that both age groups performed better on the analog PM task than on the VR task (F[1, 139] = 48.32, p 
ISSN:1873-5843
1873-5843
DOI:10.1093/arclin/acad067.284