The effects of virtual reality immersion on drop landing mechanics

Virtual reality (VR) can be used to alter the environment and challenge sensory calibration which rehabilitation and return-to-sport testing lack. The purpose was to establish how VR manipulation of the environment changes knee landing biomechanics. Twenty-nine healthy active adults (22 males; 20.52...

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Veröffentlicht in:Sports biomechanics 2022-02, Vol.ahead-of-print (ahead-of-print), p.1-17
Hauptverfasser: Brazalovich, Philip, Simon, Janet E., Criss, Cody R., Yom, Jae P., Grooms, Dustin R.
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container_end_page 17
container_issue ahead-of-print
container_start_page 1
container_title Sports biomechanics
container_volume ahead-of-print
creator Brazalovich, Philip
Simon, Janet E.
Criss, Cody R.
Yom, Jae P.
Grooms, Dustin R.
description Virtual reality (VR) can be used to alter the environment and challenge sensory calibration which rehabilitation and return-to-sport testing lack. The purpose was to establish how VR manipulation of the environment changes knee landing biomechanics. Twenty-nine healthy active adults (22 males; 20.52 ± 1.21 years; 1.75 ± 0.09 m; 78.34 ± 14.33 kg) were recruited. Three drop landing trials (31 cm height box) were performed for three conditions: eyes-open (EO), eyes-closed (EC), and VR, consisting of a head-mounted display of a 360° photo of a steep man-made edge or drop. Knee kinematics and kinetics were evaluated using 3D motion capture. The VR condition significantly increased Landing Error Score System errors relative to EO (1.28 ± 0.20, p
doi_str_mv 10.1080/14763141.2022.2035427
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The VR condition had more knee abduction at initial contact compared to EO (0.71 ± 0.24°, p = 0.002) and EC (0.69 ± 0.22°, p = 0.002) and increased knee abduction at maximum flexion compared to EO (2.01 ± 0.58°, p = 0.026). 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subjects dynamic systems theory
environmental stimulus
injury risk
Neuromuscular perturbation
title The effects of virtual reality immersion on drop landing mechanics
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