The effects of virtual reality immersion on drop landing mechanics

Virtual reality (VR) can be used to alter the environment and challenge sensory calibration which rehabilitation and return-to-sport testing lack. The purpose was to establish how VR manipulation of the environment changes knee landing biomechanics. Twenty-nine healthy active adults (22 males; 20.52...

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Veröffentlicht in:Sports biomechanics 2022-02, Vol.ahead-of-print (ahead-of-print), p.1-17
Hauptverfasser: Brazalovich, Philip, Simon, Janet E., Criss, Cody R., Yom, Jae P., Grooms, Dustin R.
Format: Artikel
Sprache:eng
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Zusammenfassung:Virtual reality (VR) can be used to alter the environment and challenge sensory calibration which rehabilitation and return-to-sport testing lack. The purpose was to establish how VR manipulation of the environment changes knee landing biomechanics. Twenty-nine healthy active adults (22 males; 20.52 ± 1.21 years; 1.75 ± 0.09 m; 78.34 ± 14.33 kg) were recruited. Three drop landing trials (31 cm height box) were performed for three conditions: eyes-open (EO), eyes-closed (EC), and VR, consisting of a head-mounted display of a 360° photo of a steep man-made edge or drop. Knee kinematics and kinetics were evaluated using 3D motion capture. The VR condition significantly increased Landing Error Score System errors relative to EO (1.28 ± 0.20, p
ISSN:1476-3141
1752-6116
DOI:10.1080/14763141.2022.2035427