Moral reasoning in peer conversations during game-based learning: An exploratory study
This mixed-methods study is an exploration of fifth and sixth grade students' interactions with an online game called Quandary, a comic-book-esque game aimed at stimulating ethical decision-making. Building on the domain-based moral education framework, researchers designed and implemented a sh...
Gespeichert in:
Veröffentlicht in: | Journal of moral education 2021-04, Vol.50 (2), p.140-165 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | This mixed-methods study is an exploration of fifth and sixth grade students' interactions with an online game called Quandary, a comic-book-esque game aimed at stimulating ethical decision-making. Building on the domain-based moral education framework, researchers designed and implemented a short-term intervention in three classrooms in which students played an episode of Quandary in pairs. Students' pre- and post-test reasoning assessment responses were coded for reasoning levels and coordination types. Conversations between 12 student pairs were recorded during game-play. We coded their speech for transactive discourse. We focus on two pairs of students that engaged in sophisticated transactive discourse; we discuss the potential of their interactions and demonstrate the potential of Quandary as a catalyst for moral discussion. Implications for informing innovative approaches to moral education are discussed. |
---|---|
ISSN: | 0305-7240 1465-3877 |
DOI: | 10.1080/03057240.2019.1662775 |