Collaborative generative learning activities in immersive virtual reality increase learning

Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computers and education 2023-12, Vol.207, p.104931, Article 104931
Hauptverfasser: Petersen, Gustav Bøg, Stenberdt, Valdemar, Mayer, Richard E., Makransky, Guido
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense of the key material. The main aim of this study was to examine whether learners benefit from being prompted to engage in individual or collaborative generative learning activities while immersed in a VR lesson compared to viewing the same lesson with no breaks. High school students (N = 164) viewed a biology lesson adapted for immersive VR about how our cells are structured and function. For the experimental conditions, the lesson was split up into four parts, with a pause after each part where learners summarized the main points and created a virtual representation of a cell; this was performed individually or collaboratively within the VR environment. Based on generative learning theory, we predicted that students engaging in individual and collaborative generative learning activities would display significantly higher posttest scores than the control group. Based on theories of computer-supported collaborative learning, we examined whether the collaborative generative activity group would achieve higher posttest scores than the individual generative activity group. The results showed that adding collaborative generative activities to a VR lesson was more effective at improving learning than adding individual generative activities. These results are consistent with collaborative cognitive load theory and demonstrate the value of adding collaborative generative learning activities to immersive VR lessons. •Adding collaborative generative learning activities in VR improved learning.•Overall, adding individual generative learning activities in VR did not improve learning.•The comparisons are against a control group that receives no learning activities.•The generative learning activity was well-structured and constrained.•Integrating generative learning activities into a VR lesson is viable.
ISSN:0360-1315
1873-782X
DOI:10.1016/j.compedu.2023.104931