An EEG-based stereoscopic research of the PSD differences in pre and post 2D&3D movies watching

•It was aimed to analyze the moment of transition from Watching to Relax and from Watching to Rest.•We need to emphasize that this is initial research and a preliminary study of our hypothesis.•When people fall asleep, we can claim that they will lose perception of depth, in which there may be a sud...

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Veröffentlicht in:Biomedical signal processing and control 2020-01, Vol.55, p.101642, Article 101642
Hauptverfasser: Manshouri, Negin, Maleki, Masoud, Kayikcioglu, Temel
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Sprache:eng
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Zusammenfassung:•It was aimed to analyze the moment of transition from Watching to Relax and from Watching to Rest.•We need to emphasize that this is initial research and a preliminary study of our hypothesis.•When people fall asleep, we can claim that they will lose perception of depth, in which there may be a sudden transition from 3D to 2D. Capturing this important moment is main goal.•Our hypothesis is the loss of 3D depth information in fatigue and sleepy situations.•In short, the next research will focus on the transition from 2D to 3D and from 3D to 2D and hopes to see a major change in the driving sector in early detection of the moment of falling asleep and development of alarm systems. Despite knowing the reality of three-dimensional (3D) technology in the form of eye fatigue, this technology continues to be retained by people (especially the young community). To check the influences of the human brain's power spectrum density (PSD) pre and post a 2D and 3D movie watching, a five-member test group was arranged. In this study, electroencephalogram (EEG) was used as a neuroimaging method. EEG recordings of five individuals were taken both before and after watching 2D and 3D movies. The main framework of this study was to analyze the effects of power spectrum density (PSD) of the human brain by testing all EEG frequency bands before and after 2D and 3D movie watching, also to determine effective brain lobes, and consequently, EEG channels. After 2D/3D EEG recording, this record was divided into three stages for analysis. These stages consisted of Relax, Watching, and Rest. This benchmarking analysis included I) before and after watching the 2D movie (R2b and R2a), II) before and after watching the 3D movie (R3b and R3a), and III) after watching the 2D/3D movie (R2a and R3a). In the Relax and Rest stages, the 2D/3D EEG power differences in all channels of brain regions for the five EEG bands, including delta (δ), theta (θ), alpha (α), beta (β), and gamma (γ), were analyzed and compared. The PSD based on short-time Fourier transform (STFT) was used to select the dominant bands in this study. Feature extraction was performed on the preprocessed EEG signals using STFT and discrete wavelet transform (DWT). In the 2D analysis, δ, θ, α, and β acted as dominant bands, in 3D, δ, θ, and α were dominant bands, and in 2D/3D, δ and α were selected as meaningful and dominant bands. Partial least-squares regression (PLSR) and support vector machine (SVM) classification algorithms
ISSN:1746-8094
1746-8108
DOI:10.1016/j.bspc.2019.101642