1-concave basis for TU games and the library game
The study of 1-convex/1-concave TU games possessing a nonempty core and for which the nucleolus is linear was initiated by Driessen and Tijs (Methods Oper. Res. 46:395–406, 1983 ) and Driessen (OR Spectrum 7:19–26, 1985 ). However, until recently appealing abstract and practical examples of these cl...
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Veröffentlicht in: | TOP 2012-10, Vol.20 (3), p.578-591 |
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Sprache: | eng |
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Zusammenfassung: | The study of 1-convex/1-concave TU games possessing a nonempty core and for which the nucleolus is linear was initiated by Driessen and Tijs (Methods Oper. Res. 46:395–406,
1983
) and Driessen (OR Spectrum 7:19–26,
1985
). However, until recently appealing abstract and practical examples of these classes of games were missing. The paper solves these drawbacks. We introduce a 1-concave basis for the entire space of all TU games wherefrom it follows that every TU game is either 1-convex/1-concave or is a sum of 1-convex and 1-concave games. Thus we may conclude that the classes of 1-convex/1-concave games constitute rather considerable subsets in the entire game space. On the other hand, an appealing practical example of 1-concave game has cropped up in Sales’s study (Ph. D. thesis,
2002
) of Catalan university library consortium for subscription to journals issued by Kluwer publishing house. The so-called library game turns out to be decomposable into suitably chosen 1-concave games of the basis mentioned above. |
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ISSN: | 1134-5764 1863-8279 |
DOI: | 10.1007/s11750-010-0157-5 |