Implementing 2-qubit pseudo-telepathy games on noisy intermediate-scale quantum computers

It is known that Mermin–Peres-like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been studied in the case of the so-called Mermin magic square ga...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Quantum information processing 2024-05, Vol.23 (5), Article 187
Hauptverfasser: Kelleher, Colm, Roomy, Mohammad, Holweck, Frédéric
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:It is known that Mermin–Peres-like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been studied in the case of the so-called Mermin magic square game. In this paper, we review in detail two different ways of implementing on a quantum computer such a game and propose a new Doily game based on the geometry of 2-qubit Pauli group. We show that the quantumness of these games is almost revealed when we play them on the IBM Quantum Experience; however, the inherent noise in the available quantum machines prevents a full demonstration of the non-classical aspects.
ISSN:1573-1332
1573-1332
DOI:10.1007/s11128-024-04386-x