Exploring The Impact of Gaming on L2 English Proficiency
The findings of this thesis suggest that playing the game "Human: Fall Flat" positively impacted second language learning for most participants, mainly due to extensive social interactions in the target language. The game provided opportunities for L2 learners to practice English. While th...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Dissertation |
Sprache: | nor |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | The findings of this thesis suggest that playing the game "Human: Fall Flat" positively
impacted second language learning for most participants, mainly due to extensive social
interactions in the target language. The game provided opportunities for L2 learners to
practice English. While the peer-to-peer interactivity and comfortable environment within the
game facilitated significant language input and output for students, a few participants did not
find the game enjoyable or valuable for language learning. The results from the study,
combined with previous research and second language learning theories, suggest that gaming
can be a valuable tool for second language learning for many students. However, this thesis
highlights the importance of considering individual learner differences and ensuring that
games used for language learning cater to different proficiency levels and learning styles |
---|