Experiencing Rotation and Curvature Gain for Redirected Walking in Virtual Reality

The proliferation of virtual reality (VR) interaction in the wake of the Metaverse trend will place an increasing number of applications and services into virtual environments (VEs). Over the recent years, interactions with the VE have been studied intensely, but very frequently, such interactions a...

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Hauptverfasser: Kjenstad, Emil Magnar, Ringsby, Halvor Kristian, Gaeb, Rahel Jamal, Erdem, Çağri, Kousias, Konstantinos, Alay, Ozgu, Griwodz, Carsten
Format: Buch
Sprache:nor
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Zusammenfassung:The proliferation of virtual reality (VR) interaction in the wake of the Metaverse trend will place an increasing number of applications and services into virtual environments (VEs). Over the recent years, interactions with the VE have been studied intensely, but very frequently, such interactions are focused on stationary users or users who leverage specialized contraptions to act in the VE (e.g., omni-directional treadmills). The free movement in the VE tends to be achieved by controller input, which creates a huge hurdle to enter and act in it in a natural manner. The target of this study is the translation of the natural walking motion from the real environment (RE) into the VE. In particular, we aim to explore to which extent redirected walking (RW) is achievable without being noticed by the users. Towards this goal, we test two RW methods, i.e., rotation gain and curvature gain. According to the responses of the participants in our study, we find that there is a statistically significant difference with 90% confidence between the levels of gains for rotation gain. On the other hand, levels of gains for curvature gain are not noticeable (i.e., no statistically significant difference is observed).