User Centred Design of a Gamified Immersive Virtual Library
With the growth of ICT (internet communication technology) and the increasing necessity for individuals to shelter in place, or otherwise social distance, more people are using technology as the source of their reading and other media consumptions than ever.
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Veröffentlicht in: | Acta Ludologica 2020, Vol.3 (2), p.98-101 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | With the growth of ICT (internet communication technology) and the increasing necessity for individuals to shelter in place, or otherwise social distance, more people are using technology as the source of their reading and other media consumptions than ever. |
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ISSN: | 2585-8599 2585-9218 |