Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention
Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem...
Gespeichert in:
Veröffentlicht in: | Computer Science and Education in Computer Science 2019, Vol.15 (1), p.31-33 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 33 |
---|---|
container_issue | 1 |
container_start_page | 31 |
container_title | Computer Science and Education in Computer Science |
container_volume | 15 |
creator | Braude, Eric |
description | Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem and displaying their evolving results on a common, projected spreadsheet format in real time. We report on surveys, which have shown a positive reception for INCREWs. |
format | Article |
fullrecord | <record><control><sourceid>ceeol</sourceid><recordid>TN_cdi_ceeol_journals_810586</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ceeol_id>810586</ceeol_id><sourcerecordid>810586</sourcerecordid><originalsourceid>FETCH-ceeol_journals_8105863</originalsourceid><addsrcrecordid>eNqFjLEKwjAURYMoWLR_4JAfKKRNjZFOUhR33SWmT0hJk5K8-P12qJOD04FzD3dBskowXtSHY70kWclLXkhR1WuSx9gzxngphZQiI6n1w5gQAo3agNNAoUtaofGuoSeN5g1UWxVj8H5o6E9t1dMHhT4YiA29YerAIR1VQKPNOP98tUKcMKktWb2UjZDP3JDd5Xxvr4UG8PbR-xTc5B-yZHsp-J_5A5xjS0M</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention</title><source>EZB-FREE-00999 freely available EZB journals</source><creator>Braude, Eric</creator><creatorcontrib>Braude, Eric</creatorcontrib><description>Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem and displaying their evolving results on a common, projected spreadsheet format in real time. We report on surveys, which have shown a positive reception for INCREWs.</description><identifier>ISSN: 1313-8624</identifier><identifier>EISSN: 2603-4794</identifier><language>eng</language><publisher>Нов български университет</publisher><subject>Economy ; Education ; Higher Education ; ICT Information and Communications Technologies ; Social Sciences</subject><ispartof>Computer Science and Education in Computer Science, 2019, Vol.15 (1), p.31-33</ispartof><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://www.ceeol.com//api/image/getissuecoverimage?id=picture_2019_50673.jpg</thumbnail><link.rule.ids>314,776,780,4010</link.rule.ids></links><search><creatorcontrib>Braude, Eric</creatorcontrib><title>Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention</title><title>Computer Science and Education in Computer Science</title><addtitle>Computer Science and Education in Computer Science</addtitle><description>Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem and displaying their evolving results on a common, projected spreadsheet format in real time. We report on surveys, which have shown a positive reception for INCREWs.</description><subject>Economy</subject><subject>Education</subject><subject>Higher Education</subject><subject>ICT Information and Communications Technologies</subject><subject>Social Sciences</subject><issn>1313-8624</issn><issn>2603-4794</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>REL</sourceid><recordid>eNqFjLEKwjAURYMoWLR_4JAfKKRNjZFOUhR33SWmT0hJk5K8-P12qJOD04FzD3dBskowXtSHY70kWclLXkhR1WuSx9gzxngphZQiI6n1w5gQAo3agNNAoUtaofGuoSeN5g1UWxVj8H5o6E9t1dMHhT4YiA29YerAIR1VQKPNOP98tUKcMKktWb2UjZDP3JDd5Xxvr4UG8PbR-xTc5B-yZHsp-J_5A5xjS0M</recordid><startdate>2019</startdate><enddate>2019</enddate><creator>Braude, Eric</creator><general>Нов български университет</general><general>New Bulgarian University</general><scope>AE2</scope><scope>BIXPP</scope><scope>REL</scope></search><sort><creationdate>2019</creationdate><title>Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention</title><author>Braude, Eric</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-ceeol_journals_8105863</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Economy</topic><topic>Education</topic><topic>Higher Education</topic><topic>ICT Information and Communications Technologies</topic><topic>Social Sciences</topic><toplevel>online_resources</toplevel><creatorcontrib>Braude, Eric</creatorcontrib><collection>Central and Eastern European Online Library (C.E.E.O.L.) (DFG Nationallizenzen)</collection><collection>CEEOL: Open Access</collection><collection>Central and Eastern European Online Library</collection><jtitle>Computer Science and Education in Computer Science</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Braude, Eric</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention</atitle><jtitle>Computer Science and Education in Computer Science</jtitle><addtitle>Computer Science and Education in Computer Science</addtitle><date>2019</date><risdate>2019</risdate><volume>15</volume><issue>1</issue><spage>31</spage><epage>33</epage><pages>31-33</pages><issn>1313-8624</issn><eissn>2603-4794</eissn><abstract>Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem and displaying their evolving results on a common, projected spreadsheet format in real time. We report on surveys, which have shown a positive reception for INCREWs.</abstract><pub>Нов български университет</pub><tpages>3</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1313-8624 |
ispartof | Computer Science and Education in Computer Science, 2019, Vol.15 (1), p.31-33 |
issn | 1313-8624 2603-4794 |
language | eng |
recordid | cdi_ceeol_journals_810586 |
source | EZB-FREE-00999 freely available EZB journals |
subjects | Economy Education Higher Education ICT Information and Communications Technologies Social Sciences |
title | Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-27T13%3A56%3A45IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ceeol&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Computer%20science%20education;%20Active%20classroom;%20Computer%20science%20laboratories;%20Student%20participation;%20Student%20attention&rft.jtitle=Computer%20Science%20and%20Education%20in%20Computer%20Science&rft.au=Braude,%20Eric&rft.date=2019&rft.volume=15&rft.issue=1&rft.spage=31&rft.epage=33&rft.pages=31-33&rft.issn=1313-8624&rft.eissn=2603-4794&rft_id=info:doi/&rft_dat=%3Cceeol%3E810586%3C/ceeol%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ceeol_id=810586&rfr_iscdi=true |