Computer science education; Active classroom; Computer science laboratories; Student participation; Student attention
Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem...
Gespeichert in:
Veröffentlicht in: | Computer Science and Education in Computer Science 2019, Vol.15 (1), p.31-33 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Instructors optimize the use of class time for quantity and depth of learning. Technology has opened new opportunities in these respects. The technique reported on here, In-class Common-reporting Workshops (INCREWs) consist of teams of up to three students tackling a creative class-relevant problem and displaying their evolving results on a common, projected spreadsheet format in real time. We report on surveys, which have shown a positive reception for INCREWs. |
---|---|
ISSN: | 1313-8624 2603-4794 |