TRENDS FOR DEVELOPING SERIOUS GAMES AS A COMPLEMENTARY SOLUTION TO TRADITIONAL EDUCATION AND TRAINING
Recently developments in domain of information technology and communications had been generated a fundamental change both in terms of acquisition of knowledge and in the way of approaching education. There is a major concern for developing serious games on global level, being several initiatives at...
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Veröffentlicht in: | eLearning and Software for Education 2012, Vol.8 (2), p.314-318 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Recently developments in domain of information technology and communications had been
generated a fundamental change both in terms of acquisition of knowledge and in the way of
approaching education. There is a major concern for developing serious games on global level, being
several initiatives at American and European level to outline a common framework and to avoid
dispersion of efforts.
This paper attempts to define concepts that we considered essential regarding serious games, to identify
positive and negative aspects and to highlight elements that are necessary to operate effectively in the
knowledge society.
Another aspect presented here is an European initiative to create a network of excellence in domain of
serious game through a scientific research project and the steps already done. |
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ISSN: | 2066-026X 2066-8821 |