Digital Skills through the Lens of Gamified Activities in Language Mediation. The DIAL4U Erasmus+Project

The current study intended to analyse the perception of foreign language higher education instructors and higher education students in Romania regarding the increase of their digital skills and the use of digital tools in the COVID-19 pandemic. Online instruction provided a multitude of challenges a...

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Veröffentlicht in:Educatia 21 2023-01 (24), p.73-84
Hauptverfasser: Mudure-Iacob, Ioana, Cotoc, Alexandra, Micle, Veronica Diana, Hopârtean, Ana Maria, Andronache, Daniel, Pop, Raluca
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Sprache:eng
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Zusammenfassung:The current study intended to analyse the perception of foreign language higher education instructors and higher education students in Romania regarding the increase of their digital skills and the use of digital tools in the COVID-19 pandemic. Online instruction provided a multitude of challenges and opportunities for designing instructional content. Our respondents concluded that language learning games and gamified instruction represent valuable tools in reconfiguring the scenario within language classes. By exploring these opportunities that increase students’ participation, interactivity and accessibility, the teaching and learning experience can be improved and adapted to more complex and ever-changing technological advances.
ISSN:1841-0456
2247-8671
2247-8671
DOI:10.24193/ed21.2023.24.08