3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
A major revision of the international bestseller on game programming, this new edition shows step-by-step how to make a shader-based graphics engine and how to tame this new technology.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A major revision of the international bestseller on game programming, this new edition shows step-by-step how to make a shader-based graphics engine and how to tame this new technology. |
---|---|
DOI: | 10.1201/b18212 |