3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

A major revision of the international bestseller on game programming, this new edition shows step-by-step how to make a shader-based graphics engine and how to tame this new technology.

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Bibliographische Detailangaben
1. Verfasser: Eberly, David
Format: Buch
Sprache:eng
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Zusammenfassung:A major revision of the international bestseller on game programming, this new edition shows step-by-step how to make a shader-based graphics engine and how to tame this new technology.
DOI:10.1201/b18212