The Foley Grail: The Art of Performing Sound for Film, Games, and Animation

Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, cra...

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1. Verfasser: Theme Ament, Vanessa
Format: Buch
Sprache:eng
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Zusammenfassung:Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more Vanessa Theme Ament is a professional Foley artist whose credits include Platoon , Clue , Predator , Die Hard , Dirty Rotten Scoundrels , Noises Off , Beauty and the Beast, and other movies in addition to a long list of television shows. Vanessa is also an accomplished singer/songerwriter, sound editor, and teacher. Currently completing a PhD at Georgia State University, her dissertation examines how the cultural geography of Hollywood, the San Francisco Bay Area, and New York has influenced the transition from analogue to digital sound. Foreword Acknowledgments Introduction PART I What Foley Artists Do, and Why: History, Theory, and Methods Chapter one Holy Foley: The Evolution of a Craft: The United States Chapter two Noise vs. Sound: Foley As It Is Used in the Various Genres Chapter three Single or Married: Foley Used Independently or Combined with Sound Effects PART II How Foley Artists Work: The Protocols, Conventions, and Heirarchy Chapter four Fire in the Hole: The Players and Their Responsibilities Chapter five Let’s Go Ahead and Go Back: Spotting and Cueing PART III Foley Beyond the Film Frame: Games and Animation Chapter six Gaming The System: Foley As It Lands in the Game Chapter Seven Animation Station: Foley Defines Reality or Fantasy PART IV The Practical Concerns: The Art and Craft of Foley Chapter eight Walking in Their Shoes: Perfor
DOI:10.4324/9780203766880