Microsoft® XNA™ Game Studio 3.0 Unleashed
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework.In Micros...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Using XNA Game Studio 3.0, any programmer
can master the art of game development and begin selling games to
millions of Xbox 360 users worldwide. Now, there’s a
practical, comprehensive guide to game development with
Microsoft’s powerful new XNA Game Studio 3.0 and the entire
XNA Framework.In Microsoft® XNA® Game Studio
3.0 Unleashed, XNA expert Chad Carter covers the entire XNA
platform, presents extensive sample code, and explains that code
line by line. Carter walks you through the entire process of game
development, including installing XNA, creating objects, handling
input, managing and extending the content pipeline, optimizing game
performance, and creating both 3D and 2D games. Carter presents
sophisticated coverage of using XNA’s high level shader
language; creating physical effects; and endowing characters with
realistic artificial intelligence.A case study section walks through the
entire process of planning and coding a game, improving it, and
putting on the finishing touches that make it marketable. This
edition contains nine new chapters, including all-new sections on
creating networked games, programming games for the Zune handheld,
and preparing and submitting games to Xbox LIVE, where accepted
titles will reach gamers worldwide.Plan your games to deliver solid performance on the platforms
you’ve targetedUnderstand essential XNA Framework concepts, including object
creation, cameras, input handling, libraries, game services, and
managing and extending the content pipelineCreate a 2D game that will run across 3 platforms (Windows,
Xbox 360, and Zune) with a single code baseCreate a Visualizer media player for the Microsoft ZuneUse the High Level Shader Language (HLSL) to communicate
directly with graphics hardwareBring realistic physics to your game action and realistic
artificial intelligence to your charactersCreate sophisticated 3D effects that use advanced texturing and
a particle systemBuild networked games, including multiplayer demos, turn-based
games, and real-time network gamesCreate 4 full games–2D parallax side scroller, 3D
shooter, multiplayer turn-based 2D card game, and a multiplayer
real-time 3D gameDiscover best practices for creating Xbox LIVE Community
GamesSell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source
code presented in this book. |
---|