Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a p...
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Zusammenfassung: | In cooperative training, humans within a team coordinate on complex tasks,
building mental models of their teammates and learning to adapt to teammates'
actions in real-time. To reduce the often prohibitive scheduling constraints
associated with cooperative training, this article introduces a paradigm for
cooperative asynchronous training of human teams in which trainees practice
coordination with autonomous teammates rather than humans. We introduce a novel
experimental design for evaluating autonomous teammates for use as training
partners in cooperative training. We apply the design to a human-subjects
experiment where humans are trained with either another human or an autonomous
teammate and are evaluated with a new human subject in a new, partially
observable, cooperative game developed for this study. Importantly, we employ a
method to cluster teammate trajectories from demonstrations performed in the
experiment to form a smaller number of training conditions. This results in a
simpler experiment design that enabled us to conduct a complex cooperative
training human-subjects study in a reasonable amount of time. Through a
demonstration of the proposed experimental design, we provide takeaways and
design recommendations for future research in the development of cooperative
asynchronous training systems utilizing robot surrogates for human teammates. |
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DOI: | 10.48550/arxiv.2412.17954 |