The evolution of cooperation in spatial public goods game with tolerant punishment based on reputation threshold
Reputation and punishment are significant guidelines for regulating individual behavior in human society, and those with a good reputation are more likely to be imitated by others. In addition, society imposes varying degrees of punishment for behaviors that harm the interests of groups with differe...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Reputation and punishment are significant guidelines for regulating
individual behavior in human society, and those with a good reputation are more
likely to be imitated by others. In addition, society imposes varying degrees
of punishment for behaviors that harm the interests of groups with different
reputations. However, conventional pairwise interaction rules and the
punishment mechanism overlook this aspect. Building on this observation, this
paper enhances a spatial public goods game in two key ways: 1) We set a
reputation threshold and use punishment to regulate the defection behavior of
players in low-reputation groups while allowing defection behavior in
high-reputation game groups. 2) Differently from pairwise interaction rules, we
combine reputation and payoff as the fitness of individuals to ensure that
players with both high payoff and reputation have a higher chance of being
imitated. Through simulations, we find that a higher reputation threshold,
combined with a stringent punishment environment, can substantially enhance the
level of cooperation within the population. This mechanism provides deeper
insight into the widespread phenomenon of cooperation that emerges among
individuals. |
---|---|
DOI: | 10.48550/arxiv.2412.17351 |