SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep
Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However, conventional methods require high-frame-rate dense and high-q...
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Zusammenfassung: | Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the
potential of using 3D Gaussian primitives for high-speed, high-fidelity, and
cost-efficient novel view synthesis from continuously calibrated input views.
However, conventional methods require high-frame-rate dense and high-quality
sharp images, which are time-consuming and inefficient to capture, especially
in dynamic environments. Event cameras, with their high temporal resolution and
ability to capture asynchronous brightness changes, offer a promising
alternative for more reliable scene reconstruction without motion blur. In this
paper, we propose SweepEvGS, a novel hardware-integrated method that leverages
event cameras for robust and accurate novel view synthesis across various
imaging settings from a single sweep. SweepEvGS utilizes the initial static
frame with dense event streams captured during a single camera sweep to
effectively reconstruct detailed scene views. We also introduce different
real-world hardware imaging systems for real-world data collection and
evaluation for future research. We validate the robustness and efficiency of
SweepEvGS through experiments in three different imaging settings: synthetic
objects, real-world macro-level, and real-world micro-level view synthesis. Our
results demonstrate that SweepEvGS surpasses existing methods in visual
rendering quality, rendering speed, and computational efficiency, highlighting
its potential for dynamic practical applications. |
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DOI: | 10.48550/arxiv.2412.11579 |