Radiant: Large-scale 3D Gaussian Rendering based on Hierarchical Framework
With the advancement of computer vision, the recently emerged 3D Gaussian Splatting (3DGS) has increasingly become a popular scene reconstruction algorithm due to its outstanding performance. Distributed 3DGS can efficiently utilize edge devices to directly train on the collected images, thereby off...
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Zusammenfassung: | With the advancement of computer vision, the recently emerged 3D Gaussian
Splatting (3DGS) has increasingly become a popular scene reconstruction
algorithm due to its outstanding performance. Distributed 3DGS can efficiently
utilize edge devices to directly train on the collected images, thereby
offloading computational demands and enhancing efficiency. However, traditional
distributed frameworks often overlook computational and communication
challenges in real-world environments, hindering large-scale deployment and
potentially posing privacy risks. In this paper, we propose Radiant, a
hierarchical 3DGS algorithm designed for large-scale scene reconstruction that
considers system heterogeneity, enhancing the model performance and training
efficiency. Via extensive empirical study, we find that it is crucial to
partition the regions for each edge appropriately and allocate varying camera
positions to each device for image collection and training. The core of Radiant
is partitioning regions based on heterogeneous environment information and
allocating workloads to each device accordingly. Furthermore, we provide a 3DGS
model aggregation algorithm that enhances the quality and ensures the
continuity of models' boundaries. Finally, we develop a testbed, and
experiments demonstrate that Radiant improved reconstruction quality by up to
25.7\% and reduced up to 79.6\% end-to-end latency. |
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DOI: | 10.48550/arxiv.2412.05546 |