G2SDF: Surface Reconstruction from Explicit Gaussians with Implicit SDFs
State-of-the-art novel view synthesis methods such as 3D Gaussian Splatting (3DGS) achieve remarkable visual quality. While 3DGS and its variants can be rendered efficiently using rasterization, many tasks require access to the underlying 3D surface, which remains challenging to extract due to the s...
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Zusammenfassung: | State-of-the-art novel view synthesis methods such as 3D Gaussian Splatting
(3DGS) achieve remarkable visual quality. While 3DGS and its variants can be
rendered efficiently using rasterization, many tasks require access to the
underlying 3D surface, which remains challenging to extract due to the sparse
and explicit nature of this representation. In this paper, we introduce G2SDF,
a novel approach that addresses this limitation by integrating a neural
implicit Signed Distance Field (SDF) into the Gaussian Splatting framework. Our
method links the opacity values of Gaussians with their distances to the
surface, ensuring a closer alignment of Gaussians with the scene surface. To
extend this approach to unbounded scenes at varying scales, we propose a
normalization function that maps any range to a fixed interval. To further
enhance reconstruction quality, we leverage an off-the-shelf depth estimator as
pseudo ground truth during Gaussian Splatting optimization. By establishing a
differentiable connection between the explicit Gaussians and the implicit SDF,
our approach enables high-quality surface reconstruction and rendering.
Experimental results on several real-world datasets demonstrate that G2SDF
achieves superior reconstruction quality than prior works while maintaining the
efficiency of 3DGS. |
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DOI: | 10.48550/arxiv.2411.16898 |