HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments
We study the problem of robot navigation in dense and interactive crowds with environmental constraints such as corridors and furniture. Previous methods fail to consider all types of interactions among agents and obstacles, leading to unsafe and inefficient robot paths. In this article, we leverage...
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Zusammenfassung: | We study the problem of robot navigation in dense and interactive crowds with
environmental constraints such as corridors and furniture. Previous methods
fail to consider all types of interactions among agents and obstacles, leading
to unsafe and inefficient robot paths. In this article, we leverage a
graph-based representation of crowded and constrained scenarios and propose a
structured framework to learn robot navigation policies with deep reinforcement
learning. We first split the representations of different components in the
environment and propose a heterogeneous spatio-temporal (st) graph to model
distinct interactions among humans, robots, and obstacles. Based on the
heterogeneous st-graph, we propose HEIGHT, a novel navigation policy network
architecture with different components to capture heterogeneous interactions
among entities through space and time. HEIGHT utilizes attention mechanisms to
prioritize important interactions and a recurrent network to track changes in
the dynamic scene over time, encouraging the robot to avoid collisions
adaptively. Through extensive simulation and real-world experiments, we
demonstrate that HEIGHT outperforms state-of-the-art baselines in terms of
success and efficiency in challenging navigation scenarios. Furthermore, we
demonstrate that our pipeline achieves better zero-shot generalization
capability than previous works when the densities of humans and obstacles
change. More videos are available at
https://sites.google.com/view/crowdnav-height/home. |
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DOI: | 10.48550/arxiv.2411.12150 |