Understanding Young People's Creative Goals with Augmented Reality
Young people are major consumers of Augmented Reality (AR) tools like Pok\'emon GO, but they rarely engage in creating these experiences. Creating with technology gives young people a platform for expressing themselves and making social connections. However, we do not know what young people wan...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Young people are major consumers of Augmented Reality (AR) tools like
Pok\'emon GO, but they rarely engage in creating these experiences. Creating
with technology gives young people a platform for expressing themselves and
making social connections. However, we do not know what young people want to
create with AR, as existing AR authoring tools are largely designed for adults.
To investigate the requirements for an AR authoring tool, we ran eight design
workshops with 17 young people in Argentina and the United States that centered
on young people's perspectives and experiences. We identified four ways in
which young people want to create with} AR, and contribute the following design
implications for designers of AR authoring tools for young people: (1) Blending
imagination into AR scenarios to preserve narratives, (2) Making traces of
actions visible to foster social presence, (3) Exploring how AR artifacts can
serve as invitations to connect with others, and (4) Leveraging information
asymmetry to encourage learning about the physical world. |
---|---|
DOI: | 10.48550/arxiv.2411.02601 |