MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However, existing 3DGS-based SLAM systems struggle to balance hardwar...
Gespeichert in:
Hauptverfasser: | , , , , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Real-time SLAM with dense 3D mapping is computationally challenging,
especially on resource-limited devices. The recent development of 3D Gaussian
Splatting (3DGS) offers a promising approach for real-time dense 3D
reconstruction. However, existing 3DGS-based SLAM systems struggle to balance
hardware simplicity, speed, and map quality. Most systems excel in one or two
of the aforementioned aspects but rarely achieve all. A key issue is the
difficulty of initializing 3D Gaussians while concurrently conducting SLAM. To
address these challenges, we present Monocular GSO (MGSO), a novel real-time
SLAM system that integrates photometric SLAM with 3DGS. Photometric SLAM
provides dense structured point clouds for 3DGS initialization, accelerating
optimization and producing more efficient maps with fewer Gaussians. As a
result, experiments show that our system generates reconstructions with a
balance of quality, memory efficiency, and speed that outperforms the
state-of-the-art. Furthermore, our system achieves all results using RGB
inputs. We evaluate the Replica, TUM-RGBD, and EuRoC datasets against current
live dense reconstruction systems. Not only do we surpass contemporary systems,
but experiments also show that we maintain our performance on laptop hardware,
making it a practical solution for robotics, A/R, and other real-time
applications. |
---|---|
DOI: | 10.48550/arxiv.2409.13055 |