VDG: Vision-Only Dynamic Gaussian for Driving Simulation
Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and Gaussian initialization by Structure from Motion (SfM) algorithms or expensive sensors. For the first time, this paper...
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creator | Li, Hao Li, Jingfeng Zhang, Dingwen Wu, Chenming Shi, Jieqi Zhao, Chen Feng, Haocheng Ding, Errui Wang, Jingdong Han, Junwei |
description | Dynamic Gaussian splatting has led to impressive scene reconstruction and
image synthesis advances in novel views. Existing methods, however, heavily
rely on pre-computed poses and Gaussian initialization by Structure from Motion
(SfM) algorithms or expensive sensors. For the first time, this paper addresses
this issue by integrating self-supervised VO into our pose-free dynamic
Gaussian method (VDG) to boost pose and depth initialization and static-dynamic
decomposition. Moreover, VDG can work with only RGB image input and construct
dynamic scenes at a faster speed and larger scenes compared with the pose-free
dynamic view-synthesis method. We demonstrate the robustness of our approach
via extensive quantitative and qualitative experiments. Our results show
favorable performance over the state-of-the-art dynamic view synthesis methods.
Additional video and source code will be posted on our project page at
https://3d-aigc.github.io/VDG. |
doi_str_mv | 10.48550/arxiv.2406.18198 |
format | Article |
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image synthesis advances in novel views. Existing methods, however, heavily
rely on pre-computed poses and Gaussian initialization by Structure from Motion
(SfM) algorithms or expensive sensors. For the first time, this paper addresses
this issue by integrating self-supervised VO into our pose-free dynamic
Gaussian method (VDG) to boost pose and depth initialization and static-dynamic
decomposition. Moreover, VDG can work with only RGB image input and construct
dynamic scenes at a faster speed and larger scenes compared with the pose-free
dynamic view-synthesis method. We demonstrate the robustness of our approach
via extensive quantitative and qualitative experiments. Our results show
favorable performance over the state-of-the-art dynamic view synthesis methods.
Additional video and source code will be posted on our project page at
https://3d-aigc.github.io/VDG.</description><identifier>DOI: 10.48550/arxiv.2406.18198</identifier><language>eng</language><subject>Computer Science - Computer Vision and Pattern Recognition</subject><creationdate>2024-06</creationdate><rights>http://creativecommons.org/licenses/by-sa/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2406.18198$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2406.18198$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Li, Hao</creatorcontrib><creatorcontrib>Li, Jingfeng</creatorcontrib><creatorcontrib>Zhang, Dingwen</creatorcontrib><creatorcontrib>Wu, Chenming</creatorcontrib><creatorcontrib>Shi, Jieqi</creatorcontrib><creatorcontrib>Zhao, Chen</creatorcontrib><creatorcontrib>Feng, Haocheng</creatorcontrib><creatorcontrib>Ding, Errui</creatorcontrib><creatorcontrib>Wang, Jingdong</creatorcontrib><creatorcontrib>Han, Junwei</creatorcontrib><title>VDG: Vision-Only Dynamic Gaussian for Driving Simulation</title><description>Dynamic Gaussian splatting has led to impressive scene reconstruction and
image synthesis advances in novel views. Existing methods, however, heavily
rely on pre-computed poses and Gaussian initialization by Structure from Motion
(SfM) algorithms or expensive sensors. For the first time, this paper addresses
this issue by integrating self-supervised VO into our pose-free dynamic
Gaussian method (VDG) to boost pose and depth initialization and static-dynamic
decomposition. Moreover, VDG can work with only RGB image input and construct
dynamic scenes at a faster speed and larger scenes compared with the pose-free
dynamic view-synthesis method. We demonstrate the robustness of our approach
via extensive quantitative and qualitative experiments. Our results show
favorable performance over the state-of-the-art dynamic view synthesis methods.
Additional video and source code will be posted on our project page at
https://3d-aigc.github.io/VDG.</description><subject>Computer Science - Computer Vision and Pattern Recognition</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj8tuwjAURL1hUQEf0BX-gaR-x-0OEZoiIbEAsY1ujI2ulBjkFNT8PY-ymsWMjuYQ8s5ZrqzW7APSH15zoZjJueWf9o3YfVl90T32eIrZJrYDLYcIHTpawaXvESINp0TLhFeMR7rF7tLC7308IaMAbe-nrxyT3fdyt_jJ1ptqtZivMzCFzVQjwXnXOKGClYVvNJe60cEIZsXBwKPyh8Cc5VwZJYMPzEsvtChE4ZmRYzL7xz6v1-eEHaShfijUTwV5A1wSQOM</recordid><startdate>20240626</startdate><enddate>20240626</enddate><creator>Li, Hao</creator><creator>Li, Jingfeng</creator><creator>Zhang, Dingwen</creator><creator>Wu, Chenming</creator><creator>Shi, Jieqi</creator><creator>Zhao, Chen</creator><creator>Feng, Haocheng</creator><creator>Ding, Errui</creator><creator>Wang, Jingdong</creator><creator>Han, Junwei</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20240626</creationdate><title>VDG: Vision-Only Dynamic Gaussian for Driving Simulation</title><author>Li, Hao ; Li, Jingfeng ; Zhang, Dingwen ; Wu, Chenming ; Shi, Jieqi ; Zhao, Chen ; Feng, Haocheng ; Ding, Errui ; Wang, Jingdong ; Han, Junwei</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a678-4b3acecbc24f837eb5135b5f62082d6aecbcedf0c8114643fef0e3e252727e063</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Computer Science - Computer Vision and Pattern Recognition</topic><toplevel>online_resources</toplevel><creatorcontrib>Li, Hao</creatorcontrib><creatorcontrib>Li, Jingfeng</creatorcontrib><creatorcontrib>Zhang, Dingwen</creatorcontrib><creatorcontrib>Wu, Chenming</creatorcontrib><creatorcontrib>Shi, Jieqi</creatorcontrib><creatorcontrib>Zhao, Chen</creatorcontrib><creatorcontrib>Feng, Haocheng</creatorcontrib><creatorcontrib>Ding, Errui</creatorcontrib><creatorcontrib>Wang, Jingdong</creatorcontrib><creatorcontrib>Han, Junwei</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Li, Hao</au><au>Li, Jingfeng</au><au>Zhang, Dingwen</au><au>Wu, Chenming</au><au>Shi, Jieqi</au><au>Zhao, Chen</au><au>Feng, Haocheng</au><au>Ding, Errui</au><au>Wang, Jingdong</au><au>Han, Junwei</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>VDG: Vision-Only Dynamic Gaussian for Driving Simulation</atitle><date>2024-06-26</date><risdate>2024</risdate><abstract>Dynamic Gaussian splatting has led to impressive scene reconstruction and
image synthesis advances in novel views. Existing methods, however, heavily
rely on pre-computed poses and Gaussian initialization by Structure from Motion
(SfM) algorithms or expensive sensors. For the first time, this paper addresses
this issue by integrating self-supervised VO into our pose-free dynamic
Gaussian method (VDG) to boost pose and depth initialization and static-dynamic
decomposition. Moreover, VDG can work with only RGB image input and construct
dynamic scenes at a faster speed and larger scenes compared with the pose-free
dynamic view-synthesis method. We demonstrate the robustness of our approach
via extensive quantitative and qualitative experiments. Our results show
favorable performance over the state-of-the-art dynamic view synthesis methods.
Additional video and source code will be posted on our project page at
https://3d-aigc.github.io/VDG.</abstract><doi>10.48550/arxiv.2406.18198</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Vision and Pattern Recognition |
title | VDG: Vision-Only Dynamic Gaussian for Driving Simulation |
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