VDG: Vision-Only Dynamic Gaussian for Driving Simulation
Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and Gaussian initialization by Structure from Motion (SfM) algorithms or expensive sensors. For the first time, this paper...
Gespeichert in:
Hauptverfasser: | , , , , , , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Dynamic Gaussian splatting has led to impressive scene reconstruction and
image synthesis advances in novel views. Existing methods, however, heavily
rely on pre-computed poses and Gaussian initialization by Structure from Motion
(SfM) algorithms or expensive sensors. For the first time, this paper addresses
this issue by integrating self-supervised VO into our pose-free dynamic
Gaussian method (VDG) to boost pose and depth initialization and static-dynamic
decomposition. Moreover, VDG can work with only RGB image input and construct
dynamic scenes at a faster speed and larger scenes compared with the pose-free
dynamic view-synthesis method. We demonstrate the robustness of our approach
via extensive quantitative and qualitative experiments. Our results show
favorable performance over the state-of-the-art dynamic view synthesis methods.
Additional video and source code will be posted on our project page at
https://3d-aigc.github.io/VDG. |
---|---|
DOI: | 10.48550/arxiv.2406.18198 |