The Power of Counting Steps in Quantitative Games
We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory strategies in general over infinite graphs. We provide new l...
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Zusammenfassung: | We study deterministic games of infinite duration played on graphs and focus
on the strategy complexity of quantitative objectives. Such games are known to
admit optimal memoryless strategies over finite graphs, but require
infinite-memory strategies in general over infinite graphs.
We provide new lower and upper bounds for the strategy complexity of
mean-payoff and total-payoff objectives over infinite graphs, focusing on
whether step-counter strategies (sometimes called Markov strategies) suffice to
implement winning strategies. In particular, we show that over finitely
branching arenas, three variants of limsup mean-payoff and total-payoff
objectives admit winning strategies that are based either on a step counter or
on a step counter and an additional bit of memory. Conversely, we show that for
certain liminf total-payoff objectives, strategies resorting to a step counter
and finite memory are not sufficient. For step-counter strategies, this settles
the case of all classical quantitative objectives up to the second level of the
Borel hierarchy. |
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DOI: | 10.48550/arxiv.2406.17482 |