Imperfect-Recall Games: Equilibrium Concepts and Their Complexity
We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with...
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Zusammenfassung: | We investigate optimal decision making under imperfect recall, that is, when
an agent forgets information it once held before. An example is the
absentminded driver game, as well as team games in which the members have
limited communication capabilities. In the framework of extensive-form games
with imperfect recall, we analyze the computational complexities of finding
equilibria in multiplayer settings across three different solution concepts:
Nash, multiselves based on evidential decision theory (EDT), and multiselves
based on causal decision theory (CDT). We are interested in both exact and
approximate solution computation. As special cases, we consider (1)
single-player games, (2) two-player zero-sum games and relationships to maximin
values, and (3) games without exogenous stochasticity (chance nodes). We relate
these problems to the complexity classes P, PPAD, PLS, $\Sigma_2^P$ ,
$\exists$R, and $\exists \forall$R. |
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DOI: | 10.48550/arxiv.2406.15970 |