Tactical Game-theoretic Decision-making with Homotopy Class Constraints
We propose a tactical homotopy-aware decision-making framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem and employ a mixed-integer approach to tame the combinatorial aspect of motion planning. More specifically, by uti...
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Zusammenfassung: | We propose a tactical homotopy-aware decision-making framework for
game-theoretic motion planning in urban environments. We model urban driving as
a generalized Nash equilibrium problem and employ a mixed-integer approach to
tame the combinatorial aspect of motion planning. More specifically, by
utilizing homotopy classes, we partition the high-dimensional solution space
into finite, well-defined subregions. Each subregion (homotopy) corresponds to
a high-level tactical decision, such as the passing order between pairs of
players. The proposed formulation allows to find global optimal Nash equilibria
in a computationally tractable manner by solving a mixed-integer quadratic
program. Each homotopy decision is represented by a binary variable that
activates different sets of linear collision avoidance constraints. This extra
homotopic constraint allows to find solutions in a more efficient way (on a
roundabout scenario on average 5-times faster). We experimentally validate the
proposed approach on scenarios taken from the rounD dataset. Simulation-based
testing in receding horizon fashion demonstrates the capability of the
framework in achieving globally optimal solutions while yielding a 78% average
decrease in the computational time with respect to an implementation without
the homotopic constraints. |
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DOI: | 10.48550/arxiv.2406.13656 |