More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play
The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, w...
Gespeichert in:
Hauptverfasser: | , , , , , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | The boardgame Diplomacy is a challenging setting for communicative and
cooperative artificial intelligence. The most prominent communicative Diplomacy
AI, Cicero, has excellent strategic abilities, exceeding human players.
However, the best Diplomacy players master communication, not just tactics,
which is why the game has received attention as an AI challenge. This work
seeks to understand the degree to which Cicero succeeds at communication.
First, we annotate in-game communication with abstract meaning representation
to separate in-game tactics from general language. Second, we run two dozen
games with humans and Cicero, totaling over 200 human-player hours of
competition. While AI can consistently outplay human players, AI-Human
communication is still limited because of AI's difficulty with deception and
persuasion. This shows that Cicero relies on strategy and has not yet reached
the full promise of communicative and cooperative AI. |
---|---|
DOI: | 10.48550/arxiv.2406.04643 |