Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact dense map representation while enabling efficient and high-quality map rendering. However, existing methods show signifi...
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Zusammenfassung: | 3D Gaussian Splatting has emerged as a powerful representation of geometry
and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM),
as it provides a compact dense map representation while enabling efficient and
high-quality map rendering. However, existing methods show significantly worse
reconstruction quality than competing methods using other 3D representations,
e.g. neural points clouds, since they either do not employ global map and pose
optimization or make use of monocular depth. In response, we propose the first
RGB-only SLAM system with a dense 3D Gaussian map representation that utilizes
all benefits of globally optimized tracking by adapting dynamically to keyframe
pose and depth updates by actively deforming the 3D Gaussian map. Moreover, we
find that refining the depth updates in inaccurate areas with a monocular depth
estimator further improves the accuracy of the 3D reconstruction. Our
experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the
effectiveness of globally optimized 3D Gaussians, as the approach achieves
superior or on par performance with existing RGB-only SLAM methods methods in
tracking, mapping and rendering accuracy while yielding small map sizes and
fast runtimes. The source code is available at
https://github.com/eriksandstroem/Splat-SLAM. |
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DOI: | 10.48550/arxiv.2405.16544 |