Good Things Come in Trees: Emotion and Context Aware Behaviour Trees for Ethical Robotic Decision-Making
Emotions guide our decision making process and yet have been little explored in practical ethical decision making scenarios. In this challenge, we explore emotions and how they can influence ethical decision making in a home robot context: which fetch requests should a robot execute, and why or why...
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Zusammenfassung: | Emotions guide our decision making process and yet have been little explored
in practical ethical decision making scenarios. In this challenge, we explore
emotions and how they can influence ethical decision making in a home robot
context: which fetch requests should a robot execute, and why or why not? We
discuss, in particular, two aspects of emotion: (1) somatic markers: objects to
be retrieved are tagged as negative (dangerous, e.g. knives or mind-altering,
e.g. medicine with overdose potential), providing a quick heuristic for where
to focus attention to avoid the classic Frame Problem of artificial
intelligence, (2) emotion inference: users' valence and arousal levels are
taken into account in defining how and when a robot should respond to a human's
requests, e.g. to carefully consider giving dangerous items to users
experiencing intense emotions. Our emotion-based approach builds a foundation
for the primary consideration of Safety, and is complemented by policies that
support overriding based on Context (e.g. age of user, allergies) and Privacy
(e.g. administrator settings). Transparency is another key aspect of our
solution. Our solution is defined using behaviour trees, towards an
implementable design that can provide reasoning information in real-time. |
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DOI: | 10.48550/arxiv.2405.06543 |