AniFrame: A Programming Language for 2D Drawing and Frame-Based Animation
Creative coding is an experimentation-heavy activity that requires translating high-level visual ideas into code. However, most languages and libraries for creative coding may not be adequately intuitive for beginners. In this paper, we present AniFrame, a domain-specific language for drawing and an...
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Zusammenfassung: | Creative coding is an experimentation-heavy activity that requires
translating high-level visual ideas into code. However, most languages and
libraries for creative coding may not be adequately intuitive for beginners. In
this paper, we present AniFrame, a domain-specific language for drawing and
animation. Designed for novice programmers, it (i) features animation-specific
data types, operations, and built-in functions to simplify the creation and
animation of composite objects, (ii) allows for fine-grained control over
animation sequences through explicit specification of the target object and the
start and end frames, (iii) reduces the learning curve through a Python-like
syntax, type inferencing, and a minimal set of control structures and keywords
that map closely to their semantic intent, and (iv) promotes computational
expressivity through support for common mathematical operations, built-in
trigonometric functions, and user-defined recursion. Our usability test
demonstrates AniFrame's potential to enhance readability and writability for
multiple creative coding use cases. AniFrame is open-source, and its
implementation and reference are available at
https://github.com/memgonzales/aniframe-language. |
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DOI: | 10.48550/arxiv.2404.10250 |