An Active Perception Game for Robust Information Gathering
Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained can only be calculated post hoc, i.e., after the observatio...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Active perception approaches select future viewpoints by using some estimate
of the information gain. An inaccurate estimate can be detrimental in critical
situations, e.g., locating a person in distress. However the true information
gained can only be calculated post hoc, i.e., after the observation is
realized. We present an approach for estimating the discrepancy between the
information gain (which is the average over putative future observations) and
the true information gain. The key idea is to analyze the mathematical
relationship between active perception and the estimation error of the
information gain in a game-theoretic setting. Using this, we develop an online
estimation approach that achieves sub-linear regret (in the number of
time-steps) for the estimation of the true information gain and reduces the
sub-optimality of active perception systems.
We demonstrate our approach for active perception using a comprehensive set
of experiments on: (a) different types of environments, including a quadrotor
in a photorealistic simulation, real-world robotic data, and real-world
experiments with ground robots exploring indoor and outdoor scenes; (b)
different types of robotic perception data; and (c) different map
representations. On average, our approach reduces information gain estimation
errors by 42%, increases the information gain by 7%, PSNR by 5%, and semantic
accuracy (measured as the number of objects that are localized correctly) by
6%. In real-world experiments with a Jackal ground robot, our approach
demonstrated complex trajectories to explore occluded regions. |
---|---|
DOI: | 10.48550/arxiv.2404.00769 |