Collaborative Control for Geometry-Conditioned PBR Image Generation
Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB generation and the inherent ambiguity in extracting PBR from...
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Zusammenfassung: | Graphics pipelines require physically-based rendering (PBR) materials, yet
current 3D content generation approaches are built on RGB models. We propose to
model the PBR image distribution directly, avoiding photometric inaccuracies in
RGB generation and the inherent ambiguity in extracting PBR from RGB. As
existing paradigms for cross-modal fine-tuning are not suited for PBR
generation due to both a lack of data and the high dimensionality of the output
modalities, we propose to train a new PBR model that is tightly linked to a
frozen RGB model using a novel cross-network communication paradigm. As the
base RGB model is fully frozen, the proposed method retains its general
performance and remains compatible with e.g. IPAdapters for that base model. |
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DOI: | 10.48550/arxiv.2402.05919 |