HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses...
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Zusammenfassung: | 3D head animation has seen major quality and runtime improvements over the
last few years, particularly empowered by the advances in differentiable
rendering and neural radiance fields. Real-time rendering is a highly desirable
goal for real-world applications. We propose HeadGaS, a model that uses 3D
Gaussian Splats (3DGS) for 3D head reconstruction and animation. In this paper
we introduce a hybrid model that extends the explicit 3DGS representation with
a base of learnable latent features, which can be linearly blended with
low-dimensional parameters from parametric head models to obtain
expression-dependent color and opacity values. We demonstrate that HeadGaS
delivers state-of-the-art results in real-time inference frame rates,
surpassing baselines by up to 2dB, while accelerating rendering speed by over
x10. |
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DOI: | 10.48550/arxiv.2312.02902 |