A consensus-based algorithm for non-convex multiplayer games
In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles,...
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Zusammenfassung: | In this paper, we present a novel consensus-based zeroth-order algorithm
tailored for non-convex multiplayer games. The proposed method leverages a
metaheuristic approach using concepts from swarm intelligence to reliably
identify global Nash equilibria. We utilize a group of interacting particles,
each agreeing on a specific consensus point, asymptotically converging to the
corresponding optimal strategy. This paradigm permits a passage to the
mean-field limit, allowing us to establish convergence guarantees under
appropriate assumptions regarding initialization and objective functions.
Finally, we conduct a series of numerical experiments to unveil the dependency
of the proposed method on its parameters and apply it to solve a nonlinear
Cournot oligopoly game involving multiple goods. |
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DOI: | 10.48550/arxiv.2311.08270 |