Towards a Holodeck-style Simulation Game
We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are created on the fictional Holodeck. Building off the ideas of...
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Zusammenfassung: | We introduce Infinitia, a simulation game system that uses generative image
and language models at play time to reshape all aspects of the setting and NPCs
based on a short description from the player, in a way similar to how settings
are created on the fictional Holodeck. Building off the ideas of the Generative
Agents paper, our system introduces gameplay elements, such as infinite
generated fantasy worlds, controllability of NPC behavior, humorous dialogue,
cost & time efficiency, collaboration between players and elements of
non-determinism among in-game events. Infinitia is implemented in the Unity
engine with a server-client architecture, facilitating the addition of exciting
features by community developers in the future. Furthermore, it uses a
multiplayer framework to allow humans to be present and interact in the
simulation. The simulation will be available in open-alpha shortly at
https://infinitia.ai/ and we are looking forward to building upon it with the
community. |
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DOI: | 10.48550/arxiv.2308.13548 |