Grounding Graph Network Simulators using Physical Sensor Observations
Physical simulations that accurately model reality are crucial for many engineering disciplines such as mechanical engineering and robotic motion planning. In recent years, learned Graph Network Simulators produced accurate mesh-based simulations while requiring only a fraction of the computational...
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Zusammenfassung: | Physical simulations that accurately model reality are crucial for many
engineering disciplines such as mechanical engineering and robotic motion
planning. In recent years, learned Graph Network Simulators produced accurate
mesh-based simulations while requiring only a fraction of the computational
cost of traditional simulators. Yet, the resulting predictors are confined to
learning from data generated by existing mesh-based simulators and thus cannot
include real world sensory information such as point cloud data. As these
predictors have to simulate complex physical systems from only an initial
state, they exhibit a high error accumulation for long-term predictions. In
this work, we integrate sensory information to ground Graph Network Simulators
on real world observations. In particular, we predict the mesh state of
deformable objects by utilizing point cloud data. The resulting model allows
for accurate predictions over longer time horizons, even under uncertainties in
the simulation, such as unknown material properties. Since point clouds are
usually not available for every time step, especially in online settings, we
employ an imputation-based model. The model can make use of such additional
information only when provided, and resorts to a standard Graph Network
Simulator, otherwise. We experimentally validate our approach on a suite of
prediction tasks for mesh-based interactions between soft and rigid bodies. Our
method results in utilization of additional point cloud information to
accurately predict stable simulations where existing Graph Network Simulators
fail. |
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DOI: | 10.48550/arxiv.2302.11864 |