Simple and Optimal Stochastic Gradient Methods for Nonsmooth Nonconvex Optimization
We propose and analyze several stochastic gradient algorithms for finding stationary points or local minimum in nonconvex, possibly with nonsmooth regularizer, finite-sum and online optimization problems. First, we propose a simple proximal stochastic gradient algorithm based on variance reduction c...
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Zusammenfassung: | We propose and analyze several stochastic gradient algorithms for finding
stationary points or local minimum in nonconvex, possibly with nonsmooth
regularizer, finite-sum and online optimization problems. First, we propose a
simple proximal stochastic gradient algorithm based on variance reduction
called ProxSVRG+. We provide a clean and tight analysis of ProxSVRG+, which
shows that it outperforms the deterministic proximal gradient descent (ProxGD)
for a wide range of minibatch sizes, hence solves an open problem proposed in
Reddi et al. (2016b). Also, ProxSVRG+ uses much less proximal oracle calls than
ProxSVRG (Reddi et al., 2016b) and extends to the online setting by avoiding
full gradient computations. Then, we further propose an optimal algorithm,
called SSRGD, based on SARAH (Nguyen et al., 2017) and show that SSRGD further
improves the gradient complexity of ProxSVRG+ and achieves the optimal upper
bound, matching the known lower bound of (Fang et al., 2018; Li et al., 2021).
Moreover, we show that both ProxSVRG+ and SSRGD enjoy automatic adaptation with
local structure of the objective function such as the Polyak-\L{}ojasiewicz
(PL) condition for nonconvex functions in the finite-sum case, i.e., we prove
that both of them can automatically switch to faster global linear convergence
without any restart performed in prior work ProxSVRG (Reddi et al., 2016b).
Finally, we focus on the more challenging problem of finding an $(\epsilon,
\delta)$-local minimum instead of just finding an $\epsilon$-approximate
(first-order) stationary point (which may be some bad unstable saddle points).
We show that SSRGD can find an $(\epsilon, \delta)$-local minimum by simply
adding some random perturbations. Our algorithm is almost as simple as its
counterpart for finding stationary points, and achieves similar optimal rates. |
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DOI: | 10.48550/arxiv.2208.10025 |