On the Origins of Objects by Means of Careful Selection
We introduce a taxonomy of objects for EO programming language. This taxonomy is designed with a few principles in mind: non-redundancy, simplicity, and so on. The taxonomy is supposed to be used as a navigation map by EO programmers. It may also be helpful as a guideline for designers of other obje...
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Zusammenfassung: | We introduce a taxonomy of objects for EO programming language. This taxonomy
is designed with a few principles in mind: non-redundancy, simplicity, and so
on. The taxonomy is supposed to be used as a navigation map by EO programmers.
It may also be helpful as a guideline for designers of other object-oriented
languages or libraries for them. |
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DOI: | 10.48550/arxiv.2206.02585 |