"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface of a skinned model without prior constraints, layered on top of a custom soft body mesh deformation algorithm....
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Zusammenfassung: | In this work, we present an integrated geometric framework: "deep- cut" that
enables for the first time a user to geometrically and algorithmically cut,
tear and drill the surface of a skinned model without prior constraints,
layered on top of a custom soft body mesh deformation algorithm. Both layered
algorithms in this frame- work yield real-time results and are amenable for
mobile Virtual Reality, in order to be utilized in a variety of interactive
application scenarios. Our framework dramatically improves real-time user
experience and task performance in VR, without pre-calculated or artificially
designed cuts, tears, drills or surface deformations via predefined rigged
animations, which is the current state-of-the-art in mobile VR. Thus our
framework improves user experience on one hand, on the other hand saves both
time and costs from expensive, manual, labour-intensive design pre-calculation
stages. |
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DOI: | 10.48550/arxiv.2108.05281 |